Mo. Okt 7th, 2024

The thriving Global Board Games Market owes its success to the integration of digital technology, the rise of board game cafes, social engagement, and the expansion of niche and customizable games.

As per TechSci Research’s report “Global Board Games Market – Industry Size, Share, Trends, Competition Forecast & Opportunities, 2028,” the market was valued at USD 15.2 billion in 2022 and is expected to grow at a CAGR of 11.9% during 2024-2028. This dynamic industry has witnessed remarkable growth, offering a wide range of games from classic titles like Chess and Monopoly to modern board games with intricate mechanics, appealing to diverse audiences globally.

Board games, tabletop games involving players moving pieces or tokens on a marked surface to achieve a goal, come in various forms like traditional board games, card games, dice games, and modern tabletop games. The market caters to different preferences and skill levels, representing a vibrant segment of the global gaming industry.

Browse over 26 market data Figures spread through 189 Pages and an in-depth TOC on “Global Board Games Market”

https://www.techsciresearch.com/report/board-games-market/23331.html

The global board games market boasts numerous key players such as Hasbro, Mattel, Ravensburger, and Asmodee, offering a wide range of games from family classics to intricate strategy games. In a digital era, board games provide offline social interactions, with innovative designs attracting diverse players.

With cultural and educational significance, board games are used in schools, team-building, and therapy, available through various channels like local stores and online platforms. The global gaming community is active, with events like Essen Spiel and Gen Con celebrating the love for board gaming and showcasing new releases.

Cross-media promotion introduces board games to new audiences, while collectible elements and eco-friendly practices enhance player engagement and sustainability. The tabletop renaissance sees a surge in deep strategy and thematic immersion, particularly in North America and Europe.

Crowdfunding platforms like Kickstarter fuel innovation, with some games integrating digital technology for enhanced gameplay. Sustainable practices, legacy games, and educational integration shape the market’s future, alongside the globalization of gaming culture.

The market is segmented by type, game type, age group, sales channel, region, and company. Card and dice games dominate the market, offering timeless appeal across generations. North America leads the market, known for its diverse and passionate gaming community.

Major companies operating in global board games market are:

  • Buffalo Games
  • Cartamundi Asia Pacific
  • Clementoni Spa
  • CMON Limited
  • Franckh-Kosmos Verlags-GmbH and Co. KG
  • Fremont Die Consumer Products Inc.
  • Gibsons Games Ltd.
  • Goliath Games
  • Hasbro Inc.
  • Mattel Inc.

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The global board games market thrives on the resurgence of analog gaming, innovative design, accessibility, and a strong sense of community among players. Offering diverse games catering to various interests, board gaming remains a timeless and culturally significant form of entertainment. As the market expands and adjusts to evolving consumer preferences, it holds a promising future with new trends and opportunities.

According to Mr. Karan Chechi, Research Director at TechSci Research, the market’s growth is driven by these factors.

“Board Games Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented by Type (Tabletop, Card and Dice, Collectible Card, Miniature, RPG), by Game Type (Strategy and War, Educational, Fantasy, Sport, and Others), by Age Group (0-2 Years, 2-5 Years, 5-12 Years, Above 12 Years), by Sales Channel (Supermarkets/Hypermarkets, Specialty Stores, Online Stores, and Others), by Region, by Competition, 2018-2028,” evaluates the market’s future growth potential. It provides statistics and insights to aid decision-makers in making sound investment decisions and identifies emerging trends, drivers, challenges, and opportunities in the global board games market.

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