Sa. Aug 24th, 2024

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Global Extended Reality (XR) Market: Manufacturers

Acer Inc.
Augmedix
Aurasma
Blippar.com Limited
Catchoom
DAQR
Dell Technologies Inc.
EON. Reality Inc.
Facebook
Google
HP Development Company LP
HTC Corporation
Koninklijke Philips N.V.
MAGIC LEAP, INC.
Medical Realities
Metaio
Microsoft
Niantic, Inc.
Nintendo Co., Ltd.
Psious
Samsung
Seiko Epson
Sony
Total Immersion
Vuzix Corporation
Wikitude GMBH
Zappar(Please note: The report will be updated before delivery if necessary, so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

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Global Market Segmentation By Types and Application

Based on technology, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided.

Augmented Reality (AR)

o Marker-based Augmented Reality (further segmented into Passive Marker and Active Marker)
o Markerless Augmented Reality (further segmented into Model based Tracking and Image based Processing)

Virtual Reality (VR)

o Nonimmersive Technology
o Semi-Immersive and Fully Immersive Technology

Mixed Reality (MR)
Based on component, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section. Production ($ bn) of each segment is also provided.
Hardware

o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Others

Software

o Software Developer Kits
o Cloud Services

Content Creation
Based on device type, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Augmented Reality Devices

o Head-Mounted Display (HMD)
o Head-Up Display (HUD)
o Handheld Device

Virtual Reality Devices

o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall

Mixed Reality Devices

o Wireless Head Mounted Display
o Wired Head Mounted Display

Based on industry vertical, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.
Production ($ bn) of each segment is also provided.

Gaming
Entertainment & Media
Aerospace & Defense
Healthcare
Education
Manufacturing
Retail
Others

Based on end-user, the global market is segmented into the following sub-markets with annual revenue for 2015-2026 (historical and forecast) included in each section.

Consumer
Enterprise (further split into Large Enterprises and Small- & Medium-sized Enterprises)

Regional Analysis

APAC
Europe
South America
MEA

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